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Posted on May 9th, 2010
In this training series we will be starting out with learning what shaders are and how to create shader networks using Softimage’s powerful Render Tree system.
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i3DTutorials™ releases “Mastering the Art of ICE Volume II: Lagoa Multiphysics™”
Miami, FL - August 2011 – i3DTutorials™ announces their latest training product for Autodesk Softimage, " Mastering the Art of ICE Volume II: Lagoa Multiphysics ™". This latest offering from the growing i3DTutorials™ library of Autodesk Softimage training products, teaches artists how to use one of the latest features of Softimage, the Lagoa Multiphysics system, completely integrated with ICE.
i3DTutorials™: 40% Off Spring Sale!
Miami, FL - April 2011 – i3DTutorials™, creators of industry leading training products for computer graphics software, including Autodesk 3ds Max, Maya, and Softimage, as well as the Unity3D game engine are kicking off this spring with drastically reduced prices on all products- 40% off everything!
i3DTutorials™ releases “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™”
Miami, FL - April 2011 – i3DTutorials™ announces their latest training product for the Unity game engine, “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™". This new offering from i3DTutorials™ teaches the advanced concepts and production workflows needed to create triple AAA next-gen games with the powerful Unity3D engine.
In this training product, you’ll be shown how to work with Lagoa from start to finish. We’ll begin your journey into Lagoa by getting started with the basics of Lagoa and understanding all the nodes and properties that comprise a typical range of Lagoa ef
Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, tex
Learn how to sculpt environment assets in ZBrush for games. In this particular video, taken from "Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline", we sculpt a hi-res environment asset that will later be used...