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Sculpting in ZBrush for Games

Learn how to sculpt environment assets in ZBrush for games. In this particular video, taken from "Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline", we sculpt a hi-res environment asset that will later be used to bake normal maps and anything else we need in order to make our game look good. We'll be using the Unity game engine, but the workflow works for any game engine on the market, including Unreal Engine or CryEngine.


Video Clips

image: Sculpting in ZBrush for Games