Welcome to i3D Tutorials, home of the best training products for computer graphics and animation.
Featured Tutorial: Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline
Posted on Mar 21st, 2011
This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity ga
Latest i3D News
i3DTutorials™ releases “Mastering the Art of ICE Volume II: Lagoa Multiphysics™”
Miami, FL - August 2011 – i3DTutorials™ announces their latest training product for Autodesk Softimage, " Mastering the Art of ICE Volume II: Lagoa Multiphysics ™". This latest offering from the growing i3DTutorials™ library of Autodesk Softimage training products, teaches artists how to use one of the latest features of Softimage, the Lagoa Multiphysics system, completely integrated with ICE.
i3DTutorials™: 40% Off Spring Sale!
Miami, FL - April 2011 – i3DTutorials™, creators of industry leading training products for computer graphics software, including Autodesk 3ds Max, Maya, and Softimage, as well as the Unity3D game engine are kicking off this spring with drastically reduced prices on all products- 40% off everything!
i3DTutorials™ releases “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™”
Miami, FL - April 2011 – i3DTutorials™ announces their latest training product for the Unity game engine, “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™". This new offering from i3DTutorials™ teaches the advanced concepts and production workflows needed to create triple AAA next-gen games with the powerful Unity3D engine.
Mastering the Art of ICE Volume II: Lagoa Multiphysics
In this training product, you’ll be shown how to work with Lagoa from start to finish. We’ll begin your journey into Lagoa by getting started with the basics of Lagoa and understanding all the nodes and properties that comprise a typical range of Lagoa ef
Texture Modeling for Games with 3dsMax 2011
Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, tex
Sculpting in ZBrush for Games
Learn how to sculpt environment assets in ZBrush for games. In this particular video, taken from "Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline", we sculpt a hi-res environment asset that will later be used...


