News
i3DTutorials™ releases “Mastering the Art of ICE Volume II: Lagoa Multiphysics™”
Miami, FL - August 2011 – i3DTutorials™ announces their latest training product for Autodesk Softimage, " Mastering the Art of ICE Volume II: Lagoa Multiphysics ™". This latest offering from the growing i3DTutorials™ library of Autodesk Softimage training products, teaches artists how to use one of the latest features of Softimage, the Lagoa Multiphysics system, completely integrated with ICE.
i3DTutorials™: 40% Off Spring Sale!
Miami, FL - April 2011 – i3DTutorials™, creators of industry leading training products for computer graphics software, including Autodesk 3ds Max, Maya, and Softimage, as well as the Unity3D game engine are kicking off this spring with drastically reduced prices on all products- 40% off everything!
i3DTutorials™ releases “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™”
Miami, FL - April 2011 – i3DTutorials™ announces their latest training product for the Unity game engine, “Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline ™". This new offering from i3DTutorials™ teaches the advanced concepts and production workflows needed to create triple AAA next-gen games with the powerful Unity3D engine.
i3DTutorials™ releases “Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline ™”
Miami, FL - March 2011 – i3DTutorials™ announces their latest training product for the Unity game engine, “Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline ™". This new offering from i3DTutorials™ teaches the advanced concepts and production workflows needed to create triple AAA next-gen games with the powerful Unity3D engine.
i3DTutorials™ releases “Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline ™”
Miami, FL - March 2011 – i3DTutorials™ announces their latest training product for the Unity game engine, “Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline ™". This new offering from i3DTutorials™ teaches the advanced concepts and production workflows needed to create triple AAA next-gen games with the powerful Unity3D engine.
Introduction to the Render Tree
In this training series we will be starting out with learning what shaders are and how to create shader networks using Softimage’s powerful Render Tree system.
Mastering the Art of ICE Volume II: Lagoa Multiphysics
In this training product, you’ll be shown how to work with Lagoa from start to finish. We’ll begin your journey into Lagoa by getting started with the basics of Lagoa and understanding all the nodes and properties that comprise a typical range of Lagoa ef
Production Instruction with 3ds Max 2010: Volume II
Volume II takes the user through every step of the process involved in modeling complex polygonal environment props that mimic their real life counter parts, placing emphasis on showing techniques that are efficient, fast, and make difficult modeling task


