News
i3DTutorials™ releases “Next-Gen Game Development with Unity3D: Volume I ™”
Miami, FL - January 2011 – i3DTutorials™ announces their latest training product for Unity 3, “Next-Gen Game Development with Unity3D: Volume I ™". This new offering from i3DTutorials™ teaches the advanced concepts and production workflows needed to create triple AAA next-gen games with the powerful Unity3D engine.
i3DTutorials™: 50% Off Holiday Sale
Miami, FL - December 2010 – i3DTutorials™, creators of industry leading training products for computer graphics software, including Autodesk 3ds Max, Maya, and Softimage are kicking off the holiday season with drastically reduced prices on all products- 50% off everything!
i3DTutorials™ releases “Introduction to Polygon Modeling: 3dsMax 2011™”
Miami, FL - September 2010 – i3DTutorials™ announces their latest training product for Autodesk 3dsMax 2011, “Introduction to Polygon Modeling: 3dsMax 2011 ™".
i3DTutorials™ releases “Introduction to Polygon Modeling: Softimage 2011™”
Miami, FL - July 2010 – i3DTutorials™ announces their latest training product for Autodesk Softimage 2011, “Introduction to Polygon Modeling: Softimage 2011 ™". This new offering from the growing i3DTutorials™ library of Autodesk Softimage training products, teaches 3D artists the advanced concepts and production workflows needed to complete complex modeling projects using professional polygon modeling techniques and workflows.
Production Instruction with 3ds Max 2010: Volume III
Miami, FL - January 2010 – i3DTutorials™ announces their latest training product for Autodesk 3ds Max 2010, “Production Instruction with 3ds Max 2010: Volume III ™".
Introduction to 3ds max 2009
The basic and fundamental skills that are required by students and newcomers to 3d animation are thought with this product. The material covered in this training series is vital and builds the foundation for further advancement into 3d animation.
Introduction to the Hypershade in Maya 2009
This training product is designed for anyone who needs to learn about shading and surfacing, as well as using the Hypershade to work efficiently and easily in Maya.
Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline
This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity ga


