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image: Introduction to Dynamics Introduction to Dynamics

This training series dives deep into the inner workings of simulations and dynamics in SOFTIMAGE|XSI. The simulation engines are explained in depth; as well the technical side of dynamics is explained comprehensively through the process of dissecting the

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image: Rendering with Radiosity Rendering with Radiosity

In 3dsMax 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects reflect diffuse light energy in real life. This allows for more realistic and natural looking renders.

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image: Center Manipulation Center Manipulation

Geometric objects in SOFTIMAGE|XSI all have a center by which the object pivots on its local axis. Changing the position of an object’s center can have great benefits when it comes to manipulating those objects later.

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image: Nudging Objects Nudging Objects

In XSI we have many ways of interacting with objects and moving them with great precision.

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image: Transforming Objects with the Mouse Pointer Transforming Objects with the Mouse Pointer

Although it isn’t readily apparent, XSI has a great and intuitive tool that allows you to interact with objects in your scene with an unparalleled level of freedom.

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image: Transforming with the Bounding Box Manipulator Transforming with the Bounding Box Manipulator

SOFTIMAGE|XSI comes equipped with a healthy offering of tools and features that can be used to manipulate and interact with objects in many different ways. In this video, we will not use the traditional manipulation methods that you would normally use whe

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image: About Transforming Objects About Transforming Objects

Being able to interact with and manipulate objects in 3d space is one of the most fundamental principles in computer animation.

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image: Introduction to Rendering in 3dsMax 2009 Introduction to Rendering in 3dsMax 2009

The basic and fundamental skills that are required by students and newcomers to 3d rendering are taught with this training product. In this training series, we will begin with the bare basics of rendering in CG with 3dsMax 2009.

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image: Using Subsurface Scattering Shaders Using Subsurface Scattering Shaders

In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent mat

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image: Object Management Object Management

Organization is important and vital to success in any software. Sandbox2 includes some very helpful tools and features that help us to organize our work and level assets.

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image: Aligning and Snapping Objects Aligning and Snapping Objects

There are many tools available to us in Sandbox2 that can aide in the placement and manipulation of objects.

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image: Object Manipulation Object Manipulation

The ability to manipulate objects in Sandbox2 is an important skill, without which, one would not be able to create levels and take advantage of the Sandbox2 editor.

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image: Viewports Viewports

Understanding how viewports work in any software is vital to success, and Sandbox2 is no exception. Learn quickly and easily how to navigate the viewports available in Sandbox2 and be well on your way to understanding how the viewports work.

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image: Introduction to the Interface Introduction to the Interface

Become acquainted with the Sandbox2 interface. Knowing the interface is important to take advantage of the powerful Sandbox2 editor.

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image: Introduction to 3ds max 2009 Introduction to 3ds max 2009

The basic and fundamental skills that are required by students and newcomers to 3d animation are thought with this product. The material covered in this training series is vital and builds the foundation for further advancement into 3d animation.

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image: Introduction to the Render Tree Introduction to the Render Tree

In this training series we will be starting out with learning what shaders are and how to create shader networks using XSI’s powerful Render Tree system. These basics will lead the way to creating more advanced shader networks that allow us to create many

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image: Scene Layers Overview Scene Layers Overview

Learn to use scene layers in SOFTIMAGE|XSI in order to better organize different assets and elements. This can help to increase the speed and efficiency of any project.

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image: Navigating in hierarchies Navigating in hierarchies

In this video, we will look at some methods for navigating through a hierarchy in SOFTIMAGE|XSI.

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image: Creating Hierarchies Creating Hierarchies

Being able to create hierarchies is very important in any 3d application. Learn to create, change, and manipulate hierarchies in SOFTIMAGE|XSI.

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image: Clusters Clusters

Learn how to quickly create clusters in SOFTIMAGE|XSI, as well as some techniques for viewing and working with them.

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image: Weights Weights

Using weight maps in SOFTIMAGE|XSI is a great feature we can take advantage of to help us in many ways with our projects. Let's have a look further at using them and applying them.

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image: Override Properties Override Properties

Override properties can be used in many ways in SOFTIMAGE|XSI and can be quite useful for many situations. In this video we will see an example of applying an override to an object.

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image: Creating Presets Creating Presets

Creating presets in SOFTIMAGE|XSI is very important in order to recycle options and parameter values, saving time and work when needed.

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image: Duplicating and Cloning Objects Duplicating and Cloning Objects

Learn how to duplicate objects in SOFTIMAGE|XSI, while acknowledging the difference between duplicating and cloning. We will also discuss duplication options.

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image: Modeling a Realistic Rope Modeling a Realistic Rope

In this free tutorial, we will model a realistic rope using only SubD's. By taking advantage of SOFTIMAGE|XSI and it's powerful tools, we will find a quick and simple approach to model what would normally be a complex and difficult challenge.

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image: Introduction to SubD Modeling in SOFTIMAGE|XSI Introduction to SubD Modeling in SOFTIMAGE|XSI

In this training series we will be starting out with learning what subdivision surfaces (SubD’s) are and how to manipulate them in different ways. These basics will pave the way to modeling advanced objects in SOFTIMAGE|XSI while using only SubD’s. After

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image: Modeling a CD Jewel Case Modeling a CD Jewel Case

In this tutorial, you will learn how to create a realistic CD Jewel Case with polygons in SOFTIMAGE|XSI.

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image: Global Illumination and Final Gathering in mental ray Global Illumination and Final Gathering in mental ray

Learn how to use mental ray's Global Illumination, and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render.

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image: Maya to SOFTIMAGE|XSI Conversion: Introduction Maya to SOFTIMAGE|XSI Conversion: Introduction

This training is for Maya artists interested in learning SOFTIMAGE|XSI. In a fast but effective way you will quickly start working in SOFTIMAGE|XSI just as if you were working in Maya. Learn how to use your skills in SOFTIMAGE|XSI as fast as possible.

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image: Accessing Tools Accessing Tools

Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, SOFTIMAGE|XSI has a few tricks up its sleeve.

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image: Accessing Menus Accessing Menus

Knowing how to work with menus in SOFTIMAGE|XSI is very important and vital to success.

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image: Custom Toolbars and Shelves Custom Toolbars and Shelves

In SOFTIMAGE|XSI, we have access to special tool bars that can speed up our work flow and make our work easier.

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image: Choosing an Interaction Model Choosing an Interaction Model

SOFTIMAGE|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3DSMax or Maya.

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image: Introduction to SOFTIMAGE|XSI Introduction to SOFTIMAGE|XSI

The basic and fundamental skills that are required by students and newcomers to 3d animation. The material covered in this training series is vital and builds the foundation for further advancement into 3d animation.

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image: Introduction to Polygon Modeling Introduction to Polygon Modeling

In this training series we will be starting out with learning what polygons are and how to manipulate them in different ways. These basics will pave the way to modeling advanced objects in SOFTIMAGE|XSI.

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image: Introduction to mental ray in SOFTIMAGE|XSI Introduction to mental ray in SOFTIMAGE|XSI

This training series covers the most important aspects of rendering with mental ray within SOFTIMAGE|XSI for beginners. We begin with the easiest principles and features of mental ray and gradually move onto more advanced features in a way that is easy.

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