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Introduction to Polygon Modeling: Softimage 2011
This training product is designed for anyone who needs to learn professional polygon modeling with Autodesk Softimage 2011.
Using Ambient Occlusion with mental ray in 3dsMax 2010
In this video we’ll take advantage of mental ray’s ability to create ambient occlusion rendering to better present our 3d modeling work.
Production Instruction with 3ds Max 2010: Volume III
This training product is designed for anyone who needs to learn professional subdivision (SubD) modeling with Autodesk 3ds Max 2010. This is the third volume in a series of production based training titles that takes the user through the entire process of
Production Instruction with 3ds Max 2010: Volume II
Volume II takes the user through every step of the process involved in modeling complex polygonal environment props that mimic their real life counter parts, placing emphasis on showing techniques that are efficient, fast, and make difficult modeling task
Creating Clay Renders with 3ds Max 2010 and mental ray
By rendering using the technique shown in this video, we can create a clean and clear render that showcases our work in the best light possible, highlighting the depth and details of our modeling work.
Production Instruction with 3dsMax 2010: Volume I
This training product is designed for anyone who needs to learn professional polygon modeling with Autodesk 3ds Max 2010. This is the first volume in a series of production based training titles that takes the user through the entire process of producing
Global Illumination and Final Gather in mental ray for 3ds Max 2010
In this video, from “Rendering with mental ray in 3ds Max 2010”, learn how to combine two of mental ray’s most powerful features, Global Illumination and Final Gather.
Rendering with mental ray in 3DS Max 2010
This training product is designed for anyone who needs to learn about rendering with 3dsMax and the mental ray renderer.
Select Actions from the Hotbox
Probably the greatest feature of the Maya interface, the Hotbox, allows artists to access every tool in Maya.
Select Actions from Marking Menus
Marking menus are usually accessed by clicking and holding down the right mouse button to work with context sensitive commands.
Marking Menus
Marking menus are a quicker and easier way of using some of the most commonly used tools in Maya.
Menus and Menu Sets
For the sake of practicality, Maya’s main menus are grouped in what are called “menu sets”.
Main Window
Maya’s interface can be confusing at first for someone just getting started with this industry standard 3D animation package.
Overview of the ViewCube
3dsMax 2009 saw the introduction of the “ViewCube”. This useful tool can be used to quickly and easily change your view angle with the click of a button. In this video, we will look at how to use the ViewCube.
Using Standard View Navigation
3dsMax offers many tools for standard navigation of the Viewport cameras and point of view.
Display Properties
Many times when working on complex scenes and projects within 3dsMax, it can become hard to work on certain aspects of your models because other objects can get in the way of your view.
Setting Viewport Layout
Since working with the 3dsMax Viewports is vital to being successful with this 3d animation package, it makes sense to be able to customize the Viewports and their specific layout.
General Viewport Concepts
If you are a beginner with 3dsMax, or 3D animation in general, first you must grasp the concepts and fundamentals of the 3dsMax Viewports. These Viewports are “windows” into the 3d world you will be creating within 3dsMax.
Photorealistic Anisotropy with mental ray for Maya
In this video, from “Introduction to the Hypershade in Maya 2009”, learn how to properly use the anisotropic features of the mental ray architectural material.
Introduction to the Hypershade in Maya 2009
This training product is designed for anyone who needs to learn about shading and surfacing, as well as using the Hypershade to work efficiently and easily in Maya.
Irradiance Particles in mental ray for Maya 2009
In this video, from “Introduction to Rendering with mental ray in Autodesk Maya 2009”, we will continue to become familiar with the new Irradiance Particles feature from the latest version of mental ray.
Introduction to Rendering with mental ray in Autodesk Maya 2009
This training product is designed for anyone who needs to learn about the mental ray renderer and how to use it in a workflow designed specifically for Autodesk Maya.
Irradiance Particles and HDRI Rendering
In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering.
Rendering with SOFTIMAGE|XSI v.II: mental ray
Advanced techniques are covered for rendering out production scenes, designed to teach the user how to take advantage of the many powerful features of the latest implementation of the mental ray industry renderer within Softimage.
Rendering for Animation with Final Gathering
In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering.
Working with ICE
Get a free look into the inner workings of ICE and production workflow in this video from the "Mastering the Art of ICE Volume I: Breaking the ICE" series.
Rendering with SOFTIMAGE|XSI v.I: mental ray
This training series dives deep into the mental ray renderer for Softimage. Advanced techniques are covered for rendering out production scenes, designed to teach the user how to take advantage of the many powerful renderer.
Mastering the Art of ICE Volume I: Breaking the ICE
This training series dives deep into the inner workings of the new Interactive Creative Environment (ICE) in Autodesk Softimage 7.
Introduction to Dynamics
This training series dives deep into the inner workings of simulations and dynamics in Autodesk Softimage.
Rendering with Radiosity
In 3dsMax 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects reflect diffuse light energy in real life. This allows for more realistic and natural looking renders.
Center Manipulation
Geometric objects in SOFTIMAGE|XSI all have a center by which the object pivots on its local axis. Changing the position of an object’s center can have great benefits when it comes to manipulating those objects later.
Nudging Objects
In XSI we have many ways of interacting with objects and moving them with great precision.
Transforming Objects with the Mouse Pointer
Although it isn’t readily apparent, XSI has a great and intuitive tool that allows you to interact with objects in your scene with an unparalleled level of freedom.
Transforming with the Bounding Box Manipulator
SOFTIMAGE|XSI comes equipped with a healthy offering of tools and features that can be used to manipulate and interact with objects in many different ways. In this video, we will not use the traditional manipulation methods that you would normally use whe
About Transforming Objects
Being able to interact with and manipulate objects in 3d space is one of the most fundamental principles in computer animation.
Introduction to Rendering in 3dsMax 2009
The basic and fundamental skills that are required by students and newcomers to 3d rendering are taught with this training product.
Using Subsurface Scattering Shaders
In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent mat
Object Management
Organization is important and vital to success in any software. Sandbox2 includes some very helpful tools and features that help us to organize our work and level assets.
Aligning and Snapping Objects
There are many tools available to us in Sandbox2 that can aide in the placement and manipulation of objects.
Object Manipulation
The ability to manipulate objects in Sandbox2 is an important skill, without which, one would not be able to create levels and take advantage of the Sandbox2 editor.
Viewports
Understanding how viewports work in any software is vital to success, and Sandbox2 is no exception. Learn quickly and easily how to navigate the viewports available in Sandbox2 and be well on your way to understanding how the viewports work.
Introduction to the Interface
Become acquainted with the Sandbox2 interface. Knowing the interface is important to take advantage of the powerful Sandbox2 editor.
Introduction to 3ds max 2009
The basic and fundamental skills that are required by students and newcomers to 3d animation are thought with this product. The material covered in this training series is vital and builds the foundation for further advancement into 3d animation.
Introduction to the Render Tree
In this training series we will be starting out with learning what shaders are and how to create shader networks using Softimage’s powerful Render Tree system.
Scene Layers Overview
Learn to use scene layers in SOFTIMAGE|XSI in order to better organize different assets and elements. This can help to increase the speed and efficiency of any project.
Navigating in hierarchies
In this video, we will look at some methods for navigating through a hierarchy in SOFTIMAGE|XSI.
Creating Hierarchies
Being able to create hierarchies is very important in any 3d application. Learn to create, change, and manipulate hierarchies in SOFTIMAGE|XSI.
Clusters
Learn how to quickly create clusters in SOFTIMAGE|XSI, as well as some techniques for viewing and working with them.
Weights
Using weight maps in SOFTIMAGE|XSI is a great feature we can take advantage of to help us in many ways with our projects. Let's have a look further at using them and applying them.
Override Properties
Override properties can be used in many ways in SOFTIMAGE|XSI and can be quite useful for many situations. In this video we will see an example of applying an override to an object.
Creating Presets
Creating presets in SOFTIMAGE|XSI is very important in order to recycle options and parameter values, saving time and work when needed.
Duplicating and Cloning Objects
Learn how to duplicate objects in SOFTIMAGE|XSI, while acknowledging the difference between duplicating and cloning. We will also discuss duplication options.
Modeling a Realistic Rope
In this free tutorial, we will model a realistic rope using only SubD's. By taking advantage of SOFTIMAGE|XSI and it's powerful tools, we will find a quick and simple approach to model what would normally be a complex and difficult challenge.
Introduction to SubD Modeling in SOFTIMAGE|XSI
In this training series we will be starting out with learning what subdivision surfaces (SubD’s) are and how to manipulate them in different ways.
Modeling a CD Jewel Case
In this tutorial, you will learn how to create a realistic CD Jewel Case with polygons in SOFTIMAGE|XSI.
Global Illumination and Final Gathering in mental ray
Learn how to use mental ray's Global Illumination, and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render.
Maya to SOFTIMAGE|XSI Conversion: Introduction
This training is for Maya artists interested in learning Softimage. In a fast but effective way you will quickly start working in Softimage just as if you were working in Maya. Learn how to use your skills in Softimage as fast as possible.
Accessing Tools
Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, SOFTIMAGE|XSI has a few tricks up its sleeve.
Accessing Menus
Knowing how to work with menus in SOFTIMAGE|XSI is very important and vital to success.
Custom Toolbars and Shelves
In SOFTIMAGE|XSI, we have access to special tool bars that can speed up our work flow and make our work easier.
Choosing an Interaction Model
SOFTIMAGE|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3DSMax or Maya.
Introduction to SOFTIMAGE|XSI
The material covered in this training series is vital and builds the foundation for further advancement into 3d animation.


