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image: Using Ambient Occlusion with mental ray in 3dsMax 2010 Using Ambient Occlusion with mental ray in 3dsMax 2010

In this video we’ll take advantage of mental ray’s ability to create ambient occlusion rendering to better present our 3d modeling work.

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image: Creating Clay Renders with 3ds Max 2010 and mental ray Creating Clay Renders with 3ds Max 2010 and mental ray

By rendering using the technique shown in this video, we can create a clean and clear render that showcases our work in the best light possible, highlighting the depth and details of our modeling work.

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image: Global Illumination and Final Gather in mental ray for 3ds Max 2010 Global Illumination and Final Gather in mental ray for 3ds Max 2010

In this video, from “Rendering with mental ray in 3ds Max 2010”, learn how to combine two of mental ray’s most powerful features, Global Illumination and Final Gather.

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image: Overview of the ViewCube Overview of the ViewCube

3dsMax 2009 saw the introduction of the “ViewCube”. This useful tool can be used to quickly and easily change your view angle with the click of a button. In this video, we will look at how to use the ViewCube.

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image: Using Standard View Navigation Using Standard View Navigation

3dsMax offers many tools for standard navigation of the Viewport cameras and point of view.

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image: Display Properties Display Properties

Many times when working on complex scenes and projects within 3dsMax, it can become hard to work on certain aspects of your models because other objects can get in the way of your view.

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image: Setting Viewport Layout Setting Viewport Layout

Since working with the 3dsMax Viewports is vital to being successful with this 3d animation package, it makes sense to be able to customize the Viewports and their specific layout.

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image: General Viewport Concepts General Viewport Concepts

If you are a beginner with 3dsMax, or 3D animation in general, first you must grasp the concepts and fundamentals of the 3dsMax Viewports. These Viewports are “windows” into the 3d world you will be creating within 3dsMax.

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image: Rendering with Radiosity Rendering with Radiosity

In 3dsMax 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects reflect diffuse light energy in real life. This allows for more realistic and natural looking renders.

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