Texture Modeling for Games with 3dsMax 2011
Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, tex
Sculpting in ZBrush for Games
Learn how to sculpt environment assets in ZBrush for games. In this particular video, taken from "Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline", we sculpt a hi-res environment asset that will later be used...
Post Processing Effects in Unity 3D
In order to make games stand out visually, most modern game engines have a multitude of effects that can perform many tasks, including realtime ambient occlusion, color correction, depth of field, motion blur, and more. In this video taken from our “Next-