Get US $10 off the price of Production Instruction with 3dsMax 2010: Volume II if you already own or are purchasing Volume I at the same time.

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image: Texture Modeling for Games with 3dsMax 2011 Texture Modeling for Games with 3dsMax 2011

Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, tex

i3D - Softimage Official Training Partner

image: Sculpting in ZBrush for Games Sculpting in ZBrush for Games

Learn how to sculpt environment assets in ZBrush for games. In this particular video, taken from "Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline", we sculpt a hi-res environment asset that will later be used...

i3D - Softimage Official Training Partner

image: Post Processing Effects in Unity 3D Post Processing Effects in Unity 3D

In order to make games stand out visually, most modern game engines have a multitude of effects that can perform many tasks, including realtime ambient occlusion, color correction, depth of field, motion blur, and more. In this video taken from our “Next-

i3D - Softimage Official Training Partner