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image: Mastering the Art of ICE Volume II: Lagoa Multiphysics Mastering the Art of ICE Volume II: Lagoa Multiphysics

In this training product, you’ll be shown how to work with Lagoa from start to finish. We’ll begin your journey into Lagoa by getting started with the basics of Lagoa and understanding all the nodes and properties that comprise a typical range of Lagoa ef

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image: Texture Modeling for Games with 3dsMax 2011 Texture Modeling for Games with 3dsMax 2011

Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines photographic reference and then attempts to interpret the object themselves in 3D, tex

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image: Sculpting in ZBrush for Games Sculpting in ZBrush for Games

Learn how to sculpt environment assets in ZBrush for games. In this particular video, taken from "Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline", we sculpt a hi-res environment asset that will later be used...

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image: Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline Next-Gen Game Development with Unity3D Volume II: Maya and ZBrush Production Pipeline

This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity ga

i3D - Softimage Official Training Partner

image: Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline Next-Gen Game Development with Unity3D Volume II: 3dsMax and ZBrush Production Pipeline

This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity ga

i3D - Softimage Official Training Partner

image: Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline

This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity ga

i3D - Softimage Official Training Partner

image: Post Processing Effects in Unity 3D Post Processing Effects in Unity 3D

In order to make games stand out visually, most modern game engines have a multitude of effects that can perform many tasks, including realtime ambient occlusion, color correction, depth of field, motion blur, and more. In this video taken from our “Next-

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image: Next-Gen Game Development with Unity3D: Volume I Next-Gen Game Development with Unity3D: Volume I

This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title shows how to work with the Unity Editor to setup a next-gen game environment...

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image: Detail Polygon Modeling with 3dsMax 2011 Detail Polygon Modeling with 3dsMax 2011

In this video taken from our “Introduction to Polygon Modeling: 3dsMax 2011” training product, see how to use some of the robust polygon modeling tools within 3dsMax 2011 to model detail into our object quickly and easily.

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image: Detail Polygon Modeling with Softimage 2011 Detail Polygon Modeling with Softimage 2011

In this video taken from our “Introduction to Polygon Modeling: Softimage 2011” training product, see how to use some of the robust polygon modeling tools within Softimage 2011 to model detail into our object quickly and easily.

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image: Introduction to Polygon Modeling: 3dsMax 2011 Introduction to Polygon Modeling: 3dsMax 2011

This training product is designed for anyone who needs to learn professional polygon modeling with Autodesk 3dsMax 2011.

i3D - Softimage Official Training Partner

image: Introduction to Polygon Modeling: Softimage 2011 Introduction to Polygon Modeling: Softimage 2011

This training product is designed for anyone who needs to learn professional polygon modeling with Autodesk Softimage 2011.

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image: Using Ambient Occlusion with mental ray in 3dsMax 2010 Using Ambient Occlusion with mental ray in 3dsMax 2010

In this video we’ll take advantage of mental ray’s ability to create ambient occlusion rendering to better present our 3d modeling work.

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image: Production Instruction with 3ds Max 2010: Volume III Production Instruction with 3ds Max 2010: Volume III

This training product is designed for anyone who needs to learn professional subdivision (SubD) modeling with Autodesk 3ds Max 2010. This is the third volume in a series of production based training titles that takes the user through the entire process of

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image: Production Instruction with 3ds Max 2010: Volume II Production Instruction with 3ds Max 2010: Volume II

Volume II takes the user through every step of the process involved in modeling complex polygonal environment props that mimic their real life counter parts, placing emphasis on showing techniques that are efficient, fast, and make difficult modeling task

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image: Creating Clay Renders with 3ds Max 2010 and mental ray Creating Clay Renders with 3ds Max 2010 and mental ray

By rendering using the technique shown in this video, we can create a clean and clear render that showcases our work in the best light possible, highlighting the depth and details of our modeling work.

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image: Production Instruction with 3dsMax 2010: Volume I Production Instruction with 3dsMax 2010: Volume I

This training product is designed for anyone who needs to learn professional polygon modeling with Autodesk 3ds Max 2010. This is the first volume in a series of production based training titles that takes the user through the entire process of producing

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image: Global Illumination and Final Gather in mental ray for 3ds Max 2010 Global Illumination and Final Gather in mental ray for 3ds Max 2010

In this video, from “Rendering with mental ray in 3ds Max 2010”, learn how to combine two of mental ray’s most powerful features, Global Illumination and Final Gather.

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image: Rendering with mental ray in 3DS Max 2010 Rendering with mental ray in 3DS Max 2010

This training product is designed for anyone who needs to learn about rendering with 3dsMax and the mental ray renderer.

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image: Select Actions from the Hotbox Select Actions from the Hotbox

Probably the greatest feature of the Maya interface, the Hotbox, allows artists to access every tool in Maya.

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image: Select Actions from Marking Menus Select Actions from Marking Menus

Marking menus are usually accessed by clicking and holding down the right mouse button to work with context sensitive commands.

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image: Marking Menus Marking Menus

Marking menus are a quicker and easier way of using some of the most commonly used tools in Maya.

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image: Menus and Menu Sets Menus and Menu Sets

For the sake of practicality, Maya’s main menus are grouped in what are called “menu sets”.

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image: Main Window Main Window

Maya’s interface can be confusing at first for someone just getting started with this industry standard 3D animation package.

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image: Overview of the ViewCube Overview of the ViewCube

3dsMax 2009 saw the introduction of the “ViewCube”. This useful tool can be used to quickly and easily change your view angle with the click of a button. In this video, we will look at how to use the ViewCube.

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image: Using Standard View Navigation Using Standard View Navigation

3dsMax offers many tools for standard navigation of the Viewport cameras and point of view.

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image: Display Properties Display Properties

Many times when working on complex scenes and projects within 3dsMax, it can become hard to work on certain aspects of your models because other objects can get in the way of your view.

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image: Setting Viewport Layout Setting Viewport Layout

Since working with the 3dsMax Viewports is vital to being successful with this 3d animation package, it makes sense to be able to customize the Viewports and their specific layout.

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image: General Viewport Concepts General Viewport Concepts

If you are a beginner with 3dsMax, or 3D animation in general, first you must grasp the concepts and fundamentals of the 3dsMax Viewports. These Viewports are “windows” into the 3d world you will be creating within 3dsMax.

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image: Photorealistic Anisotropy with mental ray for Maya Photorealistic Anisotropy with mental ray for Maya

In this video, from “Introduction to the Hypershade in Maya 2009”, learn how to properly use the anisotropic features of the mental ray architectural material.

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image: Introduction to the Hypershade in Maya 2009 Introduction to the Hypershade in Maya 2009

This training product is designed for anyone who needs to learn about shading and surfacing, as well as using the Hypershade to work efficiently and easily in Maya.

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image: Irradiance Particles in mental ray for Maya 2009 Irradiance Particles in mental ray for Maya 2009

In this video, from “Introduction to Rendering with mental ray in Autodesk Maya 2009”, we will continue to become familiar with the new Irradiance Particles feature from the latest version of mental ray.

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image: Introduction to Rendering with mental ray in Autodesk Maya 2009 Introduction to Rendering with mental ray in Autodesk Maya 2009

This training product is designed for anyone who needs to learn about the mental ray renderer and how to use it in a workflow designed specifically for Autodesk Maya.

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image: Irradiance Particles and HDRI Rendering Irradiance Particles and HDRI Rendering

In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering.

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image: Rendering with SOFTIMAGE|XSI v.II: mental ray Rendering with SOFTIMAGE|XSI v.II: mental ray

Advanced techniques are covered for rendering out production scenes, designed to teach the user how to take advantage of the many powerful features of the latest implementation of the mental ray industry renderer within Softimage.

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image: Rendering for Animation with Final Gathering Rendering for Animation with Final Gathering

In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering.

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image: Working with ICE Working with ICE

Get a free look into the inner workings of ICE and production workflow in this video from the "Mastering the Art of ICE Volume I: Breaking the ICE" series.

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image: Rendering with SOFTIMAGE|XSI v.I: mental ray Rendering with SOFTIMAGE|XSI v.I: mental ray

This training series dives deep into the mental ray renderer for Softimage. Advanced techniques are covered for rendering out production scenes, designed to teach the user how to take advantage of the many powerful renderer.

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image: Mastering the Art of ICE Volume I: Breaking the ICE Mastering the Art of ICE Volume I: Breaking the ICE

This training series dives deep into the inner workings of the new Interactive Creative Environment (ICE) in Autodesk Softimage 7.

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image: Introduction to Dynamics Introduction to Dynamics

This training series dives deep into the inner workings of simulations and dynamics in Autodesk Softimage.

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image: Rendering with Radiosity Rendering with Radiosity

In 3dsMax 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects reflect diffuse light energy in real life. This allows for more realistic and natural looking renders.

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image: Center Manipulation Center Manipulation

Geometric objects in SOFTIMAGE|XSI all have a center by which the object pivots on its local axis. Changing the position of an object’s center can have great benefits when it comes to manipulating those objects later.

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image: Nudging Objects Nudging Objects

In XSI we have many ways of interacting with objects and moving them with great precision.

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image: Transforming Objects with the Mouse Pointer Transforming Objects with the Mouse Pointer

Although it isn’t readily apparent, XSI has a great and intuitive tool that allows you to interact with objects in your scene with an unparalleled level of freedom.

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image: Transforming with the Bounding Box Manipulator Transforming with the Bounding Box Manipulator

SOFTIMAGE|XSI comes equipped with a healthy offering of tools and features that can be used to manipulate and interact with objects in many different ways. In this video, we will not use the traditional manipulation methods that you would normally use whe

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image: About Transforming Objects About Transforming Objects

Being able to interact with and manipulate objects in 3d space is one of the most fundamental principles in computer animation.

i3D - Softimage Official Training Partner

image: Introduction to Rendering in 3dsMax 2009 Introduction to Rendering in 3dsMax 2009

The basic and fundamental skills that are required by students and newcomers to 3d rendering are taught with this training product.

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image: Using Subsurface Scattering Shaders Using Subsurface Scattering Shaders

In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent mat

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image: Object Management Object Management

Organization is important and vital to success in any software. Sandbox2 includes some very helpful tools and features that help us to organize our work and level assets.

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image: Aligning and Snapping Objects Aligning and Snapping Objects

There are many tools available to us in Sandbox2 that can aide in the placement and manipulation of objects.

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image: Object Manipulation Object Manipulation

The ability to manipulate objects in Sandbox2 is an important skill, without which, one would not be able to create levels and take advantage of the Sandbox2 editor.

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image: Viewports Viewports

Understanding how viewports work in any software is vital to success, and Sandbox2 is no exception. Learn quickly and easily how to navigate the viewports available in Sandbox2 and be well on your way to understanding how the viewports work.

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image: Introduction to the Interface Introduction to the Interface

Become acquainted with the Sandbox2 interface. Knowing the interface is important to take advantage of the powerful Sandbox2 editor.

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image: Introduction to 3ds max 2009 Introduction to 3ds max 2009

The basic and fundamental skills that are required by students and newcomers to 3d animation are thought with this product. The material covered in this training series is vital and builds the foundation for further advancement into 3d animation.

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image: Introduction to the Render Tree Introduction to the Render Tree

In this training series we will be starting out with learning what shaders are and how to create shader networks using Softimage’s powerful Render Tree system.

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image: Scene Layers Overview Scene Layers Overview

Learn to use scene layers in SOFTIMAGE|XSI in order to better organize different assets and elements. This can help to increase the speed and efficiency of any project.

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image: Navigating in hierarchies Navigating in hierarchies

In this video, we will look at some methods for navigating through a hierarchy in SOFTIMAGE|XSI.

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image: Creating Hierarchies Creating Hierarchies

Being able to create hierarchies is very important in any 3d application. Learn to create, change, and manipulate hierarchies in SOFTIMAGE|XSI.

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image: Clusters Clusters

Learn how to quickly create clusters in SOFTIMAGE|XSI, as well as some techniques for viewing and working with them.

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image: Weights Weights

Using weight maps in SOFTIMAGE|XSI is a great feature we can take advantage of to help us in many ways with our projects. Let's have a look further at using them and applying them.

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image: Override Properties Override Properties

Override properties can be used in many ways in SOFTIMAGE|XSI and can be quite useful for many situations. In this video we will see an example of applying an override to an object.

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image: Creating Presets Creating Presets

Creating presets in SOFTIMAGE|XSI is very important in order to recycle options and parameter values, saving time and work when needed.

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image: Duplicating and Cloning Objects Duplicating and Cloning Objects

Learn how to duplicate objects in SOFTIMAGE|XSI, while acknowledging the difference between duplicating and cloning. We will also discuss duplication options.

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image: Modeling a Realistic Rope Modeling a Realistic Rope

In this free tutorial, we will model a realistic rope using only SubD's. By taking advantage of SOFTIMAGE|XSI and it's powerful tools, we will find a quick and simple approach to model what would normally be a complex and difficult challenge.

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image: Introduction to SubD Modeling in SOFTIMAGE|XSI Introduction to SubD Modeling in SOFTIMAGE|XSI

In this training series we will be starting out with learning what subdivision surfaces (SubD’s) are and how to manipulate them in different ways.

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image: Modeling a CD Jewel Case Modeling a CD Jewel Case

In this tutorial, you will learn how to create a realistic CD Jewel Case with polygons in SOFTIMAGE|XSI.

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image: Global Illumination and Final Gathering in mental ray Global Illumination and Final Gathering in mental ray

Learn how to use mental ray's Global Illumination, and Final Gathering inside SOFTIMAGE|XSI for a photo-realistic render.

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image: Maya to SOFTIMAGE|XSI Conversion: Introduction Maya to SOFTIMAGE|XSI Conversion: Introduction

This training is for Maya artists interested in learning Softimage. In a fast but effective way you will quickly start working in Softimage just as if you were working in Maya. Learn how to use your skills in Softimage as fast as possible.

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image: Accessing Tools Accessing Tools

Accessing tools and knowing how to use them quickly is important to working quickly and efficiently. Fortunately, SOFTIMAGE|XSI has a few tricks up its sleeve.

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image: Accessing Menus Accessing Menus

Knowing how to work with menus in SOFTIMAGE|XSI is very important and vital to success.

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image: Custom Toolbars and Shelves Custom Toolbars and Shelves

In SOFTIMAGE|XSI, we have access to special tool bars that can speed up our work flow and make our work easier.

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image: Choosing an Interaction Model Choosing an Interaction Model

SOFTIMAGE|XSI has the option to change the keyboard layout to a more familiar keyboard map for those users coming from 3DSMax or Maya.

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image: Introduction to SOFTIMAGE|XSI Introduction to SOFTIMAGE|XSI

The material covered in this training series is vital and builds the foundation for further advancement into 3d animation.

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image: Introduction to Polygon Modeling Introduction to Polygon Modeling

In this training series we will be starting out with learning what polygons are and how to manipulate them in different ways. These basics will pave the way to modeling advanced objects in Softimage.

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image: Introduction to mental ray in SOFTIMAGE|XSI Introduction to mental ray in SOFTIMAGE|XSI

This training series covers the most important aspects of rendering with mental ray within Softimage for beginners.

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